Flat Earth Games announces Objects in Space, a modempunk stealth space-trading game.
Sydney, 1st July, 2015 – Objects in Space is a open-world space-trading game where the combat is treated less like ships are World War II dogfighters and more like they’re Cold War submarines. Rather than looking out of a view screen and looking straight ahead, players will be poring over scanner arrays trying to discern asteroids from foes, or trying to use nebulas to run and hide if an enemy detects them first.
“Space is big,” noted Rohan Harris*, co-founder of Flat Earth Games, in one of his more accurate moments. “Really big. You wont believe how vastly, hugely, mind-bogglingly big it is. So all the combat in Objects in Space takes place well outside of visual range.”
The game takes place many dozens of lightyears away from Earth in the Apollo cluster, a self-sufficient new home for ambitious settlers which has decayed from the utopia it was intended to be. It is now a fractious place filled with warring nations, massive corporations and corrupt governments. In the middle are the low-lifes. The traders, the smugglers, the miners, the pirates, the privateers and the freelancers. And you. You are nobody. And in a place as unforgiving as Apollo, it’s likely to stay that way.
“This world is what you make it,” added Leigh Harris, co-founder of Flat Earth Games. “We’re giving players the ability to build their ship from scratch, tweaking each component and module to optimise their ship for stealth, speed, jump capabilities, weapons arrays, cargo hold or whatever else best suits their play style.”
Objects in Space will launch for PC and Mac in 2016.
- Open-ended space trading
- Combat based around submarine-style cat-and-mouse mechanics
- A deep and detailed world with many factions to encounter and systems to explore
- Fully customisable ships
- Self-directed narrative, with no one ‘right’ path to take
- A world which carries on independently of the player’s actions
- Full control and command of your own vessel – everything from the bridge to the helm, the scanning arrays to the engineering rooms are at your disposal
- The freedom to make mistakes – pay as much or as little attention as you like to the way your ship works and reap the rewards or pay the piper accordingly
* A brief homage to the late Douglas Adams