Two new gameplay videos live now! Also we’re in Seattle for PAX West!

Screen Shot 2016-09-02 at 7.48.53 AMAll kinds of news today, folks!

First up: there are two new video walkthroughs which detail new as yet unseen systems.

The first video goes into sensors and stealth in depth, while the second sees our ship be struck by a torpedo and have to make on-the-spot repairs while in deep space. Check them out!

Next cab off the rank is the fact that Jenny and Leigh are in Seattle for PAX West! You can find us on the 6th floor at Booth #6217 (part of the PAX Australia Roadshow section). Come say hi!

Finally, there’s a new episode of the Podcast in Space live now! This episode features our Lead Artist Mathew Purchase speaking about creating tools to help the team turn his 3D art assets into people, places and things in game. Check it out here!

Big update today. Spread the word, join the mailing list and keep on flying!

Join Flat Earth Games with Objects in Space and more on tonight’s 6T4Bites!

Keen to see more Objects in Space? Tune in to 6T4Bites as Elissa, Jenny and Leigh are guests on tonight’s Indieworks! We’ll be playing some Objects with the physical space ship controllers (of course), AND we’ll be playing our back catalogue including TownCraft and Metrocide. Drop in, join the chat and ask us questions!

Tune in this link at 8pm Australian Eastern Standard Time (CUT+10 hours)!

Objects in Space wins PAX Australia Showcase!

Good news, Apollonians!

Objects in Space has been selected as one of six winners (from almost one hundred games) of the PAX Australia Showcase!

What does this mean? Two things:

1) We’re all very excited.

Everything working and ready for PAX!

2) We’ll be coming back to Melbourne to attend PAX Australia again this year! So if you’re coming along to the show, head to the Indie Showcase section (next to the PAX Rising area) and say hi! We’ll have the physical spaceship controller Mark II setup there – the ones we debuted at PAX East in Boston – so even if you saw it last year, you aren’t gonna want to miss this!

Thanks very much to the industry panel who voted us in, to the PAX Australia team for all their support, and to all our fans who chime in here on the forums and tell us how excited you are. Keeping on going with a project as big as this is hard, and it means the world to us that you’re as excited as we are. :)

Thanks to you all.

Be sure to take a look at the other awesome winners as well!

– The Flat Earth Games team.


Podcast in Space now available on iTunes!

Screen Shot 2016-06-27 at 12.57.12 pmWe’ve had requests to join the 21st century and get our dev podcast up on iTunes, so we’ve done exactly that! The Podcast in Space is our fortnightly (roughly) podcast about the development of Objects in Space. We cover off what’s been going on behind the scenes and discuss features of the game as they’re going in – sharing as much as we can about the whole development experience with you.

So jump on in and share the link around! There’s plenty of news to go around.

Play Objects in Space in Sydney next Wednesday

If you fancy playing Objects using the Mark II space ship control panels, you should get yourself down to Big Head Mode: Bonus Stage next Wednesday. It’s a comedy variety live show about video games and this month it features none other than our very own Jennifer Scheurle as the special guest of the evening! You can purchase tickets here.

Also, we decided not to try and compete with the noise around E3, but we’re back again with our Podcast in Space this week! This episode, Elissa and Leigh talk about the new sensor and hull damage systems. Meanwhile, there’s a sample of one of the new tracks for the soundtrack for the intro and outro, so give it a listen if you want more of a taste of what music’s in store for the game!

Podcast in Space goes forth

If you haven’t been completely put off by that horrible pun in the headline for this post, the Podcast in Space has just had its fourth episode dropped online!

In this episode, Elissa and Leigh talk about the recent build created as a submission for the PAX 10 – a select list of ten upcoming indie games which get to exhibit at PAX West (formerly PAX Prime) for free by virtue of being awesome. We also update you all on sound, music and art, then get stuck into tackling advanced combat. As many of you know, you’ve got sensors which can ‘see’ 270 degrees with a 90 degree blind spot behind you, but that’s just the tip of the iceberg. Tune in as we discuss details on targeting, damage, visibility, emissions and more!

Check out episode four here!

Podcast in Space Episode Three is up

We’re back again with another 25 minute podcast covering the development of Objects in Space!

In this episode, we have a brief update on character conversations and dialogue from Elissa and an in-game news articles and star system design from Leigh. Then, we’ve got our Lead Artist Mathew Purchase as our special guest to take us through the art of Objects in Space: from humble 2D pixel art beginnings to now. We’ve been attempting to make a 3D game which still has the look and feel of an old-school pixel art game. Matt takes us through the challenges of making something like that happen, and gets into the nitty gritty of the way we’re crafting our character models.

Check out the podcast here.

Total Biscuit covers Objects in Space

Screen Shot 2016-05-09 at 11.25.51 amOn our recent trip to PAX East, Total Biscuit stopped by the booth keen to check out the physical controller setup. To figure out a way to cover the game, he brought with him a Go Pro and a clamp so he could mount it to the front of the table and hopefully capture the whole experience – monitor, controllers and all.

So check out this 12 minute video demo of Objects and if you like what you see, jump on the mailing list.