We’ve just finished building the physical setup that we’ll be taking to PAX East! It’s a completely functional set of controllers which you can actually play with, and perhaps more importantly: we’ll be releasing the source code for these controllers in due course so you can build your own set at home!
The idea of making the game work with Arduinos was part of it from a very early stage, but we finally brought this idea to life just in time for PAX Australia in October last year. After seeing the great reception the game and the controllers got, we decided to up the ante and create a much better set for PAX East, and here we are!
The new Ceres bridge Mark II includes a switch panel for activating/de-activating each and every module on your ship (including a fan which turns on or off with the ship’s main reactor), a P.C.E (Possible Collision Event) Master Alarm, actual working gauges showing your current power consumption/drain and power reserves, jump drive functionality, an updated R.C.S (Reaction Control System) suite and a working speedometer.
The new centre panel also has a spot for the keyboard, a literal physical key which you need to turn for the ship’s ignition, and mounted internal 2.1 speakers so you can hear every engine hum, hull creak and missile launch sound effect better than ever before!
We’re incredibly excited to be bringing this setup to PAX East to show everyone what can be done with Objects in Space. We’ve got a brand new demo of the game showcasing stealth-action in amongst nebulae, the engineering section for the hardcore players who want to get into the nitty-gritty of ship customisation, and perhaps most importantly, the jump drive, which turns the whole ship a surreal purple as it bends space-time to move your ship from one star system to the next!
Come say hi at the PAX Rising area of PAX East, or join our mailing list for a full, up-to-date account of how development is going (and to be first to be notified when the game reaches beta).
See you all in Boston!