All posts by leigh

New Podcast Episode – Number Seventeen

Hey everyone,

We’re back with another podcast episode update. this time covering off a whole host of new features as we close in on a release date for the game. We’re talking about the game’s contract systems, story logic, PDA functionality including in-game maps and note-taking sections, space station details and much much more! Check it out on the podcast page here.

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New Podcast Episode Available!

After a significant hiatus, we’ve just done another podcast where we forego the usual format in favour of just doing one long ‘lightning round’ of listing features which have been added to the game over the past few months.

Check it out on the podcast page for news on everything from AI to physical space station construction, from new sensor array mechanics to NPC behaviours.

A New Podcast in Space Episode is Here

Elissa and Leigh have recorded another episode of the Podcast in Space, talking this time about the new visual interfaces the game will sport in the final version and talking about how to work the faction-based contract economy into the narrative structure of the open world. If that kind of high level geekery appeals to you, head on over to the Podcast in Space page to check out this and other episodes…

Objects in Space is a Selection for IndieCade 2017!

Great and encouraging news from the team over at IndieCade: Objects in Space is one of the Selection games this year.

Out of 1000+ games submitted this year, Objects is one of a few dozen titles (full list here) which has been selected to appear at the event in LA.

Sadly we’re not sure we have the time or money to actually go and attend the event, so the game may not physically end up being there / playable, but if this changes we’ll be sure to send out a blast to everyone on our mailing list!

Hit the link above to check out some of the other amazing indie games which were selected (and those nominated for awards) this year!

New Podcast Episode Up!

It’s time for another Podcast in Space, this time with Elissa and Leigh discussing such things as the new and as yet unseen Enceladus class starship, details about contracts, factions and making money, cargo pods and salvage missions and the latest feature to be added to the game: procedurally-generated passenger trips. Check it out on the Podcast Page now, and sound off if you have any further questions on the forums.

More Podcast in Space goodness…

Following on from yesterday’s big news about us working with 505 Games, we’ve got a brand new episode of the Podcast in Space for y’all! Elissa, Leigh and Matt talk about the introduction sequence to the game (mostly spoiler-free, but a note of caution for anyone wanting to specifically know nothing at all about the plot), the construction of new playable ships, the implementation of stories and much more!

Form an orderly queue, please.

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Flat Earth will partner with 505 Games to bring Objects in Space to PC, Mac and Linux early next year!

We’ve been intentionally a little quiet for the past several months as we knuckle down towards a feature-complete build of Objects in Space. Part of what we’ve been doing since taking the game on tour last year to PAX East, West and Aus and to GDC among other local shows, has been to look for a publishing partner who understood what we were trying to do with the game and could help us bring it to life.

We found such a partner in 505 Games, and have announced said partnership today, as well as an anticipated release window for Objects of early 2018 on all platforms.

Objects in Space has grown. Significantly. The project is easily the largest we’ve ever undertaken and we’re incredibly proud with where the game’s at and where it’ll be when it releases next year. We’re excited to have 505 Games on board for the journey.

Full press release and new screenshots below:

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The PAX West setup-2

Sydney, 25th July, 2017 – Today, 505 Games and Sydney-based indie developer Flat Earth Games announce a partnership to bring Objects in Space (PAX Australia Indie Showcase winner and alt.ctrl GDC finalist) to PC, Mac and Linux in 2018.

Objects in Space is a retro open-world stealth-action space game in which starships are modelled on Cold War era submarines rather than on WWII era dogfighters. Players take control of their own small ship and must traverse the tumultuous Apollo star cluster – a new home for humanity outside our solar system – a place alone in the universe, with no contact from Earth in almost fifty years.

Objects allows players who want to go beyond keyboard and mouse to build their own custom starship bridges at home using physical hardware. The team at Flat Earth Games have built a bridge to show players what can be done, and fans have already started building their own completely unique versions at home in anticipation of the game’s launch.

“This is an open world in which time is always passing and events unfolding,” said Leigh Harris, co-founder of Flat Earth Games. “NPC dialogue is never repeated, so if players are faced with a choice in a branching conversation, they can’t come back and change their minds later on. We’re really pushing the ‘open’ part of open world with this game. There is no hero’s journey or main quest line here, but a wealth of small stories the player can choose to engage with if they wish.”

“This game is all about customisability,” said Elissa Harris, co-founder of Flat Earth Games. “The playable ships, the in-depth engineering sections of the game, the home consoles players can build, the way people choose to play the game – it’s all designed for people who like to tinker, but works just as well for players wanting a more guided experience as well.”

“We’re very excited to be working with the highly creative team at Flat Earth,” said Tim Woodley, SVP Global Brand & Marketing from 505 Games. “Objects in Space struck us as an experimental title with a lot of promise and a commitment to looking at open worlds a little differently. We’re proud to be partnering with Flat Earth Games on this title.”

Basic Info:

Title: Objects in Space
Release Date: Early 2018
Web Site:
Platforms: PC/Mac/Linux
Controller: Mouse+Keyboard or Custom Hardware
Genre: Open World Space-Trading / Stealth Action
Developer: Flat Earth Games
Publisher: 505 Games

About 505 Games:

505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.

Publishing highlights in premium games include PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Rocket League, Stardew Valley, Dead by Daylight and Don’t Starve. Upcoming titles include Indivisible (from the development team behind Skullgirls), and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.

505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets. For more information on 505 Games and its products please visit

About Flat Earth Games:

Siblings Elissa and Leigh Harris started Flat Earth in early 2012 in Sydney, Australia. Following the release of their first game TownCraft (iOS/PC/Mac), they released the top-down cyberpunk hitman game Metrocide (PC/Mac). TownCraft reached #2 in the paid app charts in Australia, and the team still continues to create original games for various platforms which aim squarely at bringing a love of 90s gaming into a contemporary setting.

Objects in Space was produced with support from Screen New South Wales.

The Podcast in Space – Episode Eleven

And now we’re back… from outer space!

Sorry for taking such a long hiatus everyone, but after a lengthy and VERY productive summer, we’re back with another episode of the Podcast in Space!

Also, Jenny is currently over in San Francisco right now because Objects in Space is a finalist for alt.ctrl.GDC, which is the awesome competition for games with weird and wonderful controllers!