All posts by leigh

The Road to 1.0

Greetings spacefarers!

A new episode of the Podcast in Space is up in which Elissa and Leigh go over all the changes which have been made to the game since Objects launched in Early Access in June this year, and paint a picture of the road ahead detailing which features are still yet to be implemented before we reach v1.0 early next year.

Check it out here and keep on flying!

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The Scenarios Update is OUT NOW!

It’s here – the Scenarios Update (0.9.5) is now live on Steam and GOG.

There’s plenty to checkout and a whole bunch of quality-of-life fixes for the open world outside of the new scenarios themselves.

Let us know what you think, and as always please drop any crash or bug reports to

The Scenarios Update

This massive new update for Objects in Space upgrades loads of systems from the game’s open world, as well as adding 17 all-new combat scenarios for players to test their space stealth-action skills.

The new scenarios update overhauls engineering, power and time compression as well as adding the following new modes:

Defence: Protect a space station against an unknown kamikaze ship and its aggressive escorts.
Stealth: See if you can navigate treacherous waters completely undetected.
Convoy Attack: Several ships are escorting a transport vessel and it cannot reach its destination in one piece.
Escape: Huge numbers of enemies are between you and your destination. Can you get there without being destroyed?
Survival: The whole fleet is being thrown at you – can you survive for just one hour without your ship being destroyed?

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Big Update Coming 8th September

Screen Shot 2018-08-27 at 10.30.21 amHi all!

We’ve been less frequent on the updates since the number of crashes and major bug reports dropped to a minimal amount, hard at work on a Scenarios Update which will add over a dozen new challenge maps to the game so you can hone your skills in stealth, escape, convoy attacks (pictured) and space station defence game modes.

Alongside this suite of new game modes / challenges to try, we’ll also be tackling:

Time Compression (Allowable in more situations and UI moved away from centre-screen)
AI (significantly less suicidal and more intelligent)
Crimes (If you commit them, authority ships will now react)
Power Room (scrollable screen to facilitate ships with more than 8 modules)
Components (can be jettisoned into space to free up engineering inventory room)
Main Menu (Re-worked to allow keyboard inputs and give us more options for adding future bits and pieces)
Save Games (slot count increased to 5)

There’ll also be a whole host of smaller fixed and upgrades too minute to mention here, but it’ll suffice to say the whole game will provide a smoother experience than it did previously.

Thank you all for playing, and we hope you like the update!

Leigh and Elissa

Objects in Space is OUT NOW on Early Access!

It’s been a (very) long time coming, but you can now get Objects in Space on Early Access on Steam or GOG.COM.

Here’s the launch trailer! Come join us in the forums and let us know how it’s all going!!

A big thank you to all our beta testers…

Hi everyone,

We’ve just shut down the beta so we can focus less on upkeep and more on trying to handle the myriad (approaching 1000) very helpful emails and bug reports you’ve all sent in throughout the past week or so.

I just wanted to take the time to give a massive thank you from the team here to everyone who played the game, and especially those of you who took the time to send in feedback, crash logs, bug reports and that kind of thing.

Especially given the save game incompatibility, full screen issues and crashes to desktop, we really appreciate how much time you were willing and able to dedicate to the game.

It’s been some four and a half years since we first started prototyping Objects in Space (back when it was going to be 2D pixel art), and while we’ve shown a combat demo at shows and expos for the past few years, we’ve never had (nearly 1000) people play the full open world from the beginning before, so seeing so many people getting into it and enjoying what we’ve made is… well it’s exactly the kind of shot-in-the-arm we need to help push us the final mile and get this game into Early Access and beyond.

Seriously, we can’t thank all of you enough.

21st of June is when it’ll be out on Early Access, and our time between now and then will be almost exclusively dedicated to handling crashes and resolution issues.

But we’re also planning a road map right now for what features and content we want to roll-out throughout Early Access. There’s SO much stuff which *almost* made it to the beta, but not quite. EA will give us ample opportunity to keep on adding to and improving the game.

We hope you enjoy it when it comes out, and thank you all again.

Leigh, and the rest of the Flat Earth Games team.

Signup now for the Beta – Game coming to Early Access 21st June

We’re finally ready to share Objects in Space with the world.

Sign up here for the limited Beta we’re running in late May (PC and Mac only), and the game itself will hit Early Access on 21st June (PC and Mac) and later this year for Linux.

Meanwhile, here’s a video walkthrough for those who are new and want to know what the game’s all about:

And here’s the newly-released trailer which announced the release date and beta:

Oh and while we were at it, we put up a new Podcast in Space! Check the Podcast page for the latest news.


New Podcast Episode – Number Seventeen

Hey everyone,

We’re back with another podcast episode update. this time covering off a whole host of new features as we close in on a release date for the game. We’re talking about the game’s contract systems, story logic, PDA functionality including in-game maps and note-taking sections, space station details and much much more! Check it out on the podcast page here.

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New Podcast Episode Available!

After a significant hiatus, we’ve just done another podcast where we forego the usual format in favour of just doing one long ‘lightning round’ of listing features which have been added to the game over the past few months.

Check it out on the podcast page for news on everything from AI to physical space station construction, from new sensor array mechanics to NPC behaviours.

A New Podcast in Space Episode is Here

Elissa and Leigh have recorded another episode of the Podcast in Space, talking this time about the new visual interfaces the game will sport in the final version and talking about how to work the faction-based contract economy into the narrative structure of the open world. If that kind of high level geekery appeals to you, head on over to the Podcast in Space page to check out this and other episodes…