Next cab off the rank for video interviews shot at PAX Aus is CNet. Leigh and our concept artist / maker of the physical hardware Jennifer Scheurle were interviewed by Nic Healey on the show floor about the game, the hardware, and the reasons why we chose to emulate submarine warfare.
From the article:
“Less like World War II dogfighters, more like Cold War submarines”: That was the mantra for Flat Earth Games when they decided to create a game that got space right.
Combine open-world trading and unforgiving space combat that makes “Hunt for Red October” look like a game of Battleship and you’ve got Objects in Space.
Check the video out, and be sure to sound off in the forums. One ping only, please.