Elissa and Leigh have recorded another episode of the Podcast in Space, talking this time about the new visual interfaces the game will sport in the final version and talking about how to work the faction-based contract economy into the narrative structure of the open world. If that kind of high level geekery appeals to you, head on over to the Podcast in Space page to check out this and other episodes…
We forgot to make a note when the forums came back online, but they did and you can head over and post again if you want to.
To get the ball rolling, I’ve thrown up a flow chart I use to help me visually understand the flow of one of the game’s stories. Check it out here: http://forum.objectsgame.com:88/t/mild-spoiler-warning-flow-chart-of-one-of-the-in-game-stories/166
Hi folks! We’ve just noticed that the forum has gone down.
We’re having server issues, but are working to resolve them now. Hopefully the forums will be back up tomorrow!
Great and encouraging news from the team over at IndieCade: Objects in Space is one of the Selection games this year.
Out of 1000+ games submitted this year, Objects is one of a few dozen titles (full list here) which has been selected to appear at the event in LA.
Sadly we’re not sure we have the time or money to actually go and attend the event, so the game may not physically end up being there / playable, but if this changes we’ll be sure to send out a blast to everyone on our mailing list!
Hit the link above to check out some of the other amazing indie games which were selected (and those nominated for awards) this year!
It’s time for another Podcast in Space, this time with Elissa and Leigh discussing such things as the new and as yet unseen Enceladus class starship, details about contracts, factions and making money, cargo pods and salvage missions and the latest feature to be added to the game: procedurally-generated passenger trips. Check it out on the Podcast Page now, and sound off if you have any further questions on the forums.
Following on from yesterday’s big news about us working with 505 Games, we’ve got a brand new episode of the Podcast in Space for y’all! Elissa, Leigh and Matt talk about the introduction sequence to the game (mostly spoiler-free, but a note of caution for anyone wanting to specifically know nothing at all about the plot), the construction of new playable ships, the implementation of stories and much more!
Form an orderly queue, please.
We’ve been intentionally a little quiet for the past several months as we knuckle down towards a feature-complete build of Objects in Space. Part of what we’ve been doing since taking the game on tour last year to PAX East, West and Aus and to GDC among other local shows, has been to look for a publishing partner who understood what we were trying to do with the game and could help us bring it to life.
We found such a partner in 505 Games, and have announced said partnership today, as well as an anticipated release window for Objects of early 2018 on all platforms.
Objects in Space has grown. Significantly. The project is easily the largest we’ve ever undertaken and we’re incredibly proud with where the game’s at and where it’ll be when it releases next year. We’re excited to have 505 Games on board for the journey.
Full press release and new screenshots below:
Sydney, 25th July, 2017 – Today, 505 Games and Sydney-based indie developer Flat Earth Games announce a partnership to bring Objects in Space (PAX Australia Indie Showcase winner and alt.ctrl GDC finalist) to PC, Mac and Linux in 2018.
Objects in Space is a retro open-world stealth-action space game in which starships are modelled on Cold War era submarines rather than on WWII era dogfighters. Players take control of their own small ship and must traverse the tumultuous Apollo star cluster – a new home for humanity outside our solar system – a place alone in the universe, with no contact from Earth in almost fifty years.
Objects allows players who want to go beyond keyboard and mouse to build their own custom starship bridges at home using physical hardware. The team at Flat Earth Games have built a bridge to show players what can be done, and fans have already started building their own completely unique versions at home in anticipation of the game’s launch.
“This is an open world in which time is always passing and events unfolding,” said Leigh Harris, co-founder of Flat Earth Games. “NPC dialogue is never repeated, so if players are faced with a choice in a branching conversation, they can’t come back and change their minds later on. We’re really pushing the ‘open’ part of open world with this game. There is no hero’s journey or main quest line here, but a wealth of small stories the player can choose to engage with if they wish.”
“This game is all about customisability,” said Elissa Harris, co-founder of Flat Earth Games. “The playable ships, the in-depth engineering sections of the game, the home consoles players can build, the way people choose to play the game – it’s all designed for people who like to tinker, but works just as well for players wanting a more guided experience as well.”
“We’re very excited to be working with the highly creative team at Flat Earth,” said Tim Woodley, SVP Global Brand & Marketing from 505 Games. “Objects in Space struck us as an experimental title with a lot of promise and a commitment to looking at open worlds a little differently. We’re proud to be partnering with Flat Earth Games on this title.”
Title: Objects in Space
Release Date: Early 2018
Web Site: www.objectsgame.com
Controller: Mouse+Keyboard or Custom Hardware
Genre: Open World Space-Trading / Stealth Action
Developer: Flat Earth Games
Publisher: 505 Games
About 505 Games:
505 Games is a global video game publisher focused on offering a broad selection of titles for players of all ages and levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.
Publishing highlights in premium games include PAYDAY 2, Terraria, Portal Knights, Assetto Corsa, ABZÛ, Virginia, Brothers – A Tale of Two Sons and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include Rocket League, Stardew Valley, Dead by Daylight and Don’t Starve. Upcoming titles include Indivisible (from the development team behind Skullgirls), and Koji Igarashi’s next project, Bloodstained: Ritual of the Night.
505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain and China. It works with a network of distribution and sub-licensing partners in all other markets. For more information on 505 Games and its products please visit www.505games.com.
About Flat Earth Games:
Siblings Elissa and Leigh Harris started Flat Earth in early 2012 in Sydney, Australia. Following the release of their first game TownCraft (iOS/PC/Mac), they released the top-down cyberpunk hitman game Metrocide (PC/Mac). TownCraft reached #2 in the paid app charts in Australia, and the team still continues to create original games for various platforms which aim squarely at bringing a love of 90s gaming into a contemporary setting.
Objects in Space was produced with support from Screen New South Wales.
And now we’re back… from outer space!
Sorry for taking such a long hiatus everyone, but after a lengthy and VERY productive summer, we’re back with another episode of the Podcast in Space!
Also, Jenny is currently over in San Francisco right now because Objects in Space is a finalist for alt.ctrl.GDC, which is the awesome competition for games with weird and wonderful controllers!
The announcement has just gone live on the GDC site of all the great games which will on display at the alt.ctrl.GDC exhibit from 1st-3rd March next year. We’re honoured to say that Objects in Space has been selected as one of the 20 games with weird alternate controllers to be accepted for the show!
The Objects in Space physical spaceship controllers have been with us now in their various forms at PAX Australia twice, PAX East, PAX West, RTX Australia and GX Australia. They mimic the interior of the in-game bridge and can be used to control almost all the functionality of their ship.
They function using Arduinos, and players are able to build their own at home using any combination of functions they wish. Early guides and blueprints for our setup are already available here on the site, and there’s much more information to come.
But of course, a keyboard and mouse works just fine for the game too.
We’re looking forward to showing the game in San Francisco!
We’re back with another huge update!
In this episode, Elissa and Leigh talk about how we’re setting about populating the open world of Objects in Space. You see, space is big. REALLY big. You just won’t believe how mind-bogglingly big it is.
So naturally we need a lot of stuff to put *in* space, lest it seem empty. So give it a listen and hear some of the stuff we’ve got planned.