A big thank you to all our beta testers…

Hi everyone,

We’ve just shut down the beta so we can focus less on upkeep and more on trying to handle the myriad (approaching 1000) very helpful emails and bug reports you’ve all sent in throughout the past week or so.

I just wanted to take the time to give a massive thank you from the team here to everyone who played the game, and especially those of you who took the time to send in feedback, crash logs, bug reports and that kind of thing.

Especially given the save game incompatibility, full screen issues and crashes to desktop, we really appreciate how much time you were willing and able to dedicate to the game.

It’s been some four and a half years since we first started prototyping Objects in Space (back when it was going to be 2D pixel art), and while we’ve shown a combat demo at shows and expos for the past few years, we’ve never had (nearly 1000) people play the full open world from the beginning before, so seeing so many people getting into it and enjoying what we’ve made is… well it’s exactly the kind of shot-in-the-arm we need to help push us the final mile and get this game into Early Access and beyond.

Seriously, we can’t thank all of you enough.

21st of June is when it’ll be out on Early Access, and our time between now and then will be almost exclusively dedicated to handling crashes and resolution issues.

But we’re also planning a road map right now for what features and content we want to roll-out throughout Early Access. There’s SO much stuff which *almost* made it to the beta, but not quite. EA will give us ample opportunity to keep on adding to and improving the game.

We hope you enjoy it when it comes out, and thank you all again.

Leigh, and the rest of the Flat Earth Games team.

Signup now for the Beta – Game coming to Early Access 21st June

We’re finally ready to share Objects in Space with the world.

Sign up here for the limited Beta we’re running in late May (PC and Mac only), and the game itself will hit Early Access on 21st June (PC and Mac) and later this year for Linux.

Meanwhile, here’s a video walkthrough for those who are new and want to know what the game’s all about:

And here’s the newly-released trailer which announced the release date and beta:

Oh and while we were at it, we put up a new Podcast in Space! Check the Podcast page for the latest news.

 

New Podcast Episode – Number Seventeen

Hey everyone,

We’re back with another podcast episode update. this time covering off a whole host of new features as we close in on a release date for the game. We’re talking about the game’s contract systems, story logic, PDA functionality including in-game maps and note-taking sections, space station details and much much more! Check it out on the podcast page here.

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New Podcast Episode Available!

After a significant hiatus, we’ve just done another podcast where we forego the usual format in favour of just doing one long ‘lightning round’ of listing features which have been added to the game over the past few months.

Check it out on the podcast page for news on everything from AI to physical space station construction, from new sensor array mechanics to NPC behaviours.

A New Podcast in Space Episode is Here

Elissa and Leigh have recorded another episode of the Podcast in Space, talking this time about the new visual interfaces the game will sport in the final version and talking about how to work the faction-based contract economy into the narrative structure of the open world. If that kind of high level geekery appeals to you, head on over to the Podcast in Space page to check out this and other episodes…

Objects in Space is a Selection for IndieCade 2017!

Great and encouraging news from the team over at IndieCade: Objects in Space is one of the Selection games this year.

Out of 1000+ games submitted this year, Objects is one of a few dozen titles (full list here) which has been selected to appear at the event in LA.

Sadly we’re not sure we have the time or money to actually go and attend the event, so the game may not physically end up being there / playable, but if this changes we’ll be sure to send out a blast to everyone on our mailing list!

Hit the link above to check out some of the other amazing indie games which were selected (and those nominated for awards) this year!

New Podcast Episode Up!

It’s time for another Podcast in Space, this time with Elissa and Leigh discussing such things as the new and as yet unseen Enceladus class starship, details about contracts, factions and making money, cargo pods and salvage missions and the latest feature to be added to the game: procedurally-generated passenger trips. Check it out on the Podcast Page now, and sound off if you have any further questions on the forums.